What's new?
Creative Golf 3D


Practicing on a driving range is often boring, and trying to improve your golfing skills on the course, during a game, is not very effective. Therefore, Datacrea s.r.o. created Golfisimo - new game package for the Creative Golf 3D program, which includes entertaining games for children and non-golfers, but also competitive games aimed at improvement of chipping and shot precision, and playing under time pressure.

Golfisimo can be used on its own, or added to the already purchased Creative Golf 3D package, version 2.5 or higher. Adding Golfisimo to the existing package merges both programs into one during installation, and functionalities from both packages can be used in one interface.

Foresight Sports: In order to use the Creative Golf Demo or Golfisimo Demo program you must have purchased an FSX 2018/2020 or later license from Foresight Sport Company, which is associated with your FSX Live account on Foresight server. You can create an FSX Live account or check the attached FSX license here https://performance.foresightsports.com/.

How to buy Golfisimo / download demo


(SkyTrak Launch Monitor)


(QED, Eye XO)


(X2, X2 Elite, Range, X3, mevo, mevo+)


(Xi, Xi+, Xi Tour)

Foresight Sports

(GC2, GCHawk, GCQuad)


(TEE-01 Sport Simulatoren GmbH)

Game description

Target golf

Player tries to hit the center of a target. The target is scored, and the player with the most points wins.

Beach Target Island Target

Easy golf

Short hole courses, Pitch and Putt courses, PAR3 courses, and kids golf courses.

Pine C&P Desert P&P

Mini golf

Courses for putting practice.
Entertaining children’s golf courses, adventure golf, as well as standard miniature golf.

Butterfly Mini golf Coral Mini golf

Demolition golf

Entertaining games where ball is shot at various objects, breaking them or sinking, causing an explosion or other animation. Points are awarded based on the level of difficulty of hitting the target.

Demolition Factory Burned Houses


The game is designed for two players or two teams (red and yellow).
Players try to connect three parts of a city by creating bridges between individual islands. They need to hit neighboring islands to build a bridge. Red player builds footbridges from red bricks, yellow player footbridges from yellow stone. They have one, two or three attempts, according to their game settings. If the ball hits water, or an occupied island, and the player is out of attempts, the opponent continues.


The Barrels game is designed for two players or teams (red and yellow) for training of short distance chipping.
Players try to hit the ball into their barrels with red or yellow edge, in order to sink them under water.
They have one to three attempts, depending on their game settings. If a player fails to sink his barrel, or hits the opponent's barrel, he loses his turn.
If he hits all of his barrels, he has to confirm his victory by hitting a mine. If, however, he hits the mine earlier during the game, he loses and the game is over.


The Darts game is designed for one or more players.
In the 301 or 501 game, the aim is to be the first to reduce a fixed score to zero. Points are subtracted from player's total after every three strokes.
In the High Score games, the aim is to achieve maximum points in a given number of rounds.
The value of each section of the dartboard is displayed on the dartboard.
Values on the dartboard:
Hitting the Inner Ring scores triple the points value of the section
Hitting the Outer Ring scores double the points value of the section
Hitting the Outer Bullseye scores 25 points
Hitting the Inner Bullseye scores 50 points

Grand Slam

The Grand Slam game is designed for two or four players.
The rules of the game, scoring and displaying of results are similar to those of a tennis match. The match consists of only one set.
First player serves with two strokes. First stroke determines the pin placement, second one the green size. If the player misses the court with any of these two strokes, the opponent gains 'fifteen'.
The second player has one, two, or three attempts, depending on game settings, to hit the green. If he misses, his opponent gains 'fifteen'. If he hits the green, he successfully returns, and at the same time determines a new pin placement. With his next stroke, he sets a new green.
First player serves throughout the first game, second player serves throughout the second game. This rotation continues until the end of the match.
Players can choose one or more courts of various sizes for their match. Courts change after every two games.

Shooting range

The game for 1 to 8 players, is designed to refine one’s promptness, assessment of the situation, decision making, and correct golf stroke under time stress. Players shoot at floating ice blocks during the selected time interval in order to get as many points as possible. They are awarded 100 points when they hit a floating ice block, and a bonus of 300 points if they hit the statue in the middle of the block.


The game is designed for 1 to 8 players. The aim of the game is to get from a desert island to the mainland by passing from island to island with as few strokes as possible. Choose the distance to the mainland and the nearest island according to your skill and ability. On some islands, you may get a bonus that moves you one island closer to the mainland, or a penalty that cancels your latest stroke. Watch out for sharks!


In the game, inspired by the historic War of Roses in England, two players or two teams fight against each other. The aim is to get to the opponent’s command field under the castle by gradually occupying the fields. Players can move forward only to an adjacent field, but can hit any of the opponent’s fields. By hitting an already occupied field, this becomes free and can be occupied again. Players (teams) take turns after two strokes. If players hit a combat unit in the center of the field, they gain 2 extra strokes.


The game is designed for 1 to 8 players to practice the consistency of strokes, keeping the launch angle and pitch under time stress. The aim of the game is to play the entire course in the shortest time. The game on each hole consists of: 1. reaching the green - ideally in three strokes using the same club, and 2. trying to hit five targets, in five strokes; one stroke per target. The targets are designed to take into consideration the launch angle of the selected club for the hole at full swing. Missing a target is penalized 30 seconds. The player with the shortest game time wins the game. Note: The stopwatch starts running with the first stroke, and pauses when you rotate the scene, or choose items from the Menu.

DATAcrea, s.r.o.
Slovenskej jednoty 10
040 01 Košice, Slovakia
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